My presentation that was delivered (virtually) to the Salento AVR 2020 conference. This is an overview of my paper published part of the Lecture Notes in Computer Science book series (LNCS, volume 12242) looking at a comparison of interactions on immersive and traditional screens. The publication Virtual Reality vs Pancake Environments: A Comparison of Interaction […]
User testing is an essential part of Human Computer Interaction work. Social distancing and ethical restrictions that are currently in place have made it challenging to carry out the type of user experiments that we, as a research community, are used to. Despite this, work in the area is still continuing with an example of […]
As part of my final year BSc Comp Animation with digital art degree I’m undertaking a module called Presentation and Promotion, the aim of the the module is to create a number of posters/promotional material to show off artworks, done digitally or processed digitally (the digital art part of the degree) For my project I’m […]
Always pushing the limits Currently rendering a Mo-cap/MASH combination animation in Maya. First 100 frames done only taking four and a half days. 500 more frames to go and that’s only 1 of the 10 scenes needed to be rendered!! My poor computer.
My aim Create a scene that utilises the required dynamics while keeping them relevant to the scene provided and making them act as realistic as possible. I would also like to show a range of Maya’s nDynamics systems, including a special effect, so for my project I decided simulate a little girl wearing a night […]
A study undertaken by Oxford University suggests that playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless. The research that looked at primary schoolchildren found that the amount of time the children spent actually playing the games could have more of an effect on their […]
Abstract This report will review what a metaball is, discuss the use of meta surface and object modelling, how it is implemented and applied to organic modelling, particles and fluid dynamics and liquid simulation in 3D modelling software, what types of meta surfaces/objects can be found and how to use/render them. It will […]