Salento AVR 2020 Presentation
My presentation that was delivered (virtually) to the Salento AVR 2020 conference. This is an overview of my paper published part of […]
My presentation that was delivered (virtually) to the Salento AVR 2020 conference. This is an overview of my paper published part of […]
User testing is an essential part of Human Computer Interaction work. Social distancing and ethical restrictions that are currently in place have […]
As part of my final year BSc Comp Animation with digital art degree I’m undertaking a module called Presentation and Promotion, the […]
Always pushing the limits Currently rendering a Mo-cap/MASH combination animation in Maya. First 100 frames done only taking four and a half […]
My aim Create a scene that utilises the required dynamics while keeping them relevant to the scene provided and making them act […]
A study undertaken by Oxford University suggests that playing violent video games is no more likely to be damaging to young children’s […]
Abstract This report will review what a metaball is, discuss the use of meta surface and object modelling, how it […]