Salento AVR 2020 Presentation

My presentation that was delivered (virtually) to the Salento AVR 2020 conference. This is an overview of my paper published part of the Lecture Notes in Computer Science book series (LNCS, volume 12242) looking at a comparison of interactions on immersive and traditional screens. The publication Virtual Reality vs Pancake Environments: A Comparison of Interaction […]

HCI Research Theme: Socially Distant Research Methods Workshop

User testing is an essential part of Human Computer Interaction work. Social distancing and ethical restrictions that are currently in place have made it challenging to carry out the type of user experiments that we, as a research community, are used to. Despite this, work in the area is still continuing with an example of […]

STEM EVENT

I had the pleasure to demonstrate Animation Arts work to a bunch of enthusiastic secondary schools pupils who were visiting the UWS Go4SET event. I set up many different examples of what is involved in animation production. Showcasing Digital art, Storyboarding, 2D & 3D Animation, 3D modelling/sculpting, Visual effects for film and TV, Games asset, […]

AR inside a website

Google I/O 2019 has just finished and has all been about new augmented reality features. One of them, that comes together with ARCore 1.9, is the possibility of embedding 3D models inside your website so that they can be seen in augmented reality by your users by just tapping on the screen of their smartphones. […]

Innovation Hub opening

Opening of the Innovation Hub on UWS Paisley Campus as part of the Fujitsu Education Ambassador Programme with partners Net App, Ruckus Networks and Intel. I was pleased to be able to present a virtual reality and augmented reality demonstration to an interested audience at this event. Full article here

3D Type

Working in Maya 2017, Illustrator and Unreal engine I wanted to play with the SVG import node in Maya to create some different 3D text image. Using Illustrator to create vector type then importing that in to Maya and turning the vector file into a 3D element then rendering them either in Arnold, substance painter […]

gingerbreadman poster

Presentation & Promotion 

As part of my final year BSc Comp Animation with digital art degree I’m undertaking  a module called Presentation and Promotion, the aim of the the module is to create a number of posters/promotional material to show off artworks,  done digitally or processed digitally (the digital art part of the degree)  For my project I’m […]

B MOVIE FLYER

A quick turnaround need on this project.  I was contacted on Thursday by my graphic design tutor to see if I was able to help out a local comedy group ‘The Improv Ninjas’. They had been working with a designer/artist to create a flyer for the upcoming Glasgow Comedy Festival,  but disaster struck when the […]

Mash_Cubes

MASH Animation

Always pushing the limits Currently rendering a Mo-cap/MASH combination animation in Maya. First 100 frames done only taking four and a half days. 500 more frames to go and that’s only 1 of the 10 scenes needed to be rendered!! My poor computer.