Virtual Reality Study

  A virtual reality application has been developed for this study that utilises a block-based visual programming system within an immersive environment to convey fundamental computer programming instructions. The study requires a participant to play through the short VR game that will last approximately 15-20 minutes and then complete a survey about their experience, taking […]

Salento AVR 2020 Presentation

My presentation that was delivered (virtually) to the Salento AVR 2020 conference. This is an overview of my paper published part of the Lecture Notes in Computer Science book series (LNCS, volume 12242) looking at a comparison of interactions on immersive and traditional screens. The publication Virtual Reality vs Pancake Environments: A Comparison of Interaction […]

HCI Research Theme: Socially Distant Research Methods Workshop

User testing is an essential part of Human Computer Interaction work. Social distancing and ethical restrictions that are currently in place have made it challenging to carry out the type of user experiments that we, as a research community, are used to. Despite this, work in the area is still continuing with an example of […]


I had the pleasure to demonstrate Animation Arts work to a bunch of enthusiastic secondary schools pupils who were visiting the UWS Go4SET event. I set up many different examples of what is involved in animation production. Showcasing Digital art, Storyboarding, 2D & 3D Animation, 3D modelling/sculpting, Visual effects for film and TV, Games asset, […]

AR inside a website

Google I/O 2019 has just finished and has all been about new augmented reality features. One of them, that comes together with ARCore 1.9, is the possibility of embedding 3D models inside your website so that they can be seen in augmented reality by your users by just tapping on the screen of their smartphones. […]

Innovation Hub opening

Opening of the Innovation Hub on UWS Paisley Campus as part of the Fujitsu Education Ambassador Programme with partners Net App, Ruckus Networks and Intel. I was pleased to be able to present a virtual reality and augmented reality demonstration to an interested audience at this event. Full article here