Working in Maya 2017, Illustrator and Unreal engine I wanted to play with the SVG import node in Maya to create some different 3D text image. Using Illustrator to create vector type then importing that in to Maya and turning the vector file into a 3D element then rendering them either in Arnold, substance painter […]
Always pushing the limits Currently rendering a Mo-cap/MASH combination animation in Maya. First 100 frames done only taking four and a half days. 500 more frames to go and that’s only 1 of the 10 scenes needed to be rendered!! My poor computer.
My aim Create a scene that utilises the required dynamics while keeping them relevant to the scene provided and making them act as realistic as possible. I would also like to show a range of Maya’s nDynamics systems, including a special effect, so for my project I decided simulate a little girl wearing a night […]
Abstract This report will review what a metaball is, discuss the use of meta surface and object modelling, how it is implemented and applied to organic modelling, particles and fluid dynamics and liquid simulation in 3D modelling software, what types of meta surfaces/objects can be found and how to use/render them. It will […]