Always pushing the limits Currently rendering a Mo-cap/MASH combination animation in Maya. First 100 frames done only taking four and a half days. 500 more frames to go and that’s only 1 of the 10 scenes needed to be rendered!! My poor computer.
My aim Create a scene that utilises the required dynamics while keeping them relevant to the scene provided and making them act as realistic as possible. I would also like to show a range of Maya’s nDynamics systems, including a special effect, so for my project I decided simulate a little girl wearing a night […]
A study undertaken by Oxford University suggests that playing violent video games is no more likely to be damaging to young children’s behavior than those considered harmless. The research that looked at primary schoolchildren found that the amount of time the children spent actually playing the games could have more of an effect on their […]
Abstract This report will review what a metaball is, discuss the use of meta surface and object modelling, how it is implemented and applied to organic modelling, particles and fluid dynamics and liquid simulation in 3D modelling software, what types of meta surfaces/objects can be found and how to use/render them. It will […]