3D Type

Working in Maya 2017, Illustrator and Unreal engine I wanted to play with the SVG import node in Maya to create some different 3D text image. Using Illustrator to create vector type then importing that in to Maya and turning the vector file into a 3D element then rendering them either in Arnold, substance painter or Unreal Engine.

[ngg_images source=”galleries” container_ids=”18″ display_type=”photocrati-nextgen_basic_slideshow” gallery_width=”600″ gallery_height=”400″ cycle_effect=”shuffle” cycle_interval=”10″ show_thumbnail_link=”0″ thumbnail_link_text=”[Show thumbnails]” order_by=”sortorder” order_direction=”ASC” returns=”included” maximum_entity_count=”500″][ngg_images source=”galleries” container_ids=”19″ display_type=”photocrati-nextgen_basic_slideshow” gallery_width=”600″ gallery_height=”400″ cycle_effect=”shuffle” cycle_interval=”10″ show_thumbnail_link=”0″ thumbnail_link_text=”[Show thumbnails]” order_by=”sortorder” order_direction=”ASC” returns=”included” maximum_entity_count=”500″][ngg_images source=”galleries” container_ids=”20″ display_type=”photocrati-nextgen_basic_slideshow” gallery_width=”600″ gallery_height=”400″ cycle_effect=”wipe” cycle_interval=”5″ show_thumbnail_link=”1″ thumbnail_link_text=”[Show thumbnails]” order_by=”sortorder” order_direction=”ASC” returns=”included” maximum_entity_count=”500″][ngg_images source=”galleries” container_ids=”21″ display_type=”photocrati-nextgen_basic_slideshow” gallery_width=”600″ gallery_height=”400″ cycle_effect=”wipe” cycle_interval=”10″ show_thumbnail_link=”1″ thumbnail_link_text=”[Show thumbnails]” order_by=”sortorder” order_direction=”ASC” returns=”included” maximum_entity_count=”500″]Drips 3D type – photoshop faux 3D

Computer Art’s magazine cover. Special edition to celebrate this year’s digital art graduate’s – I used the concept of them making a splash in the creative industry for my submission.

 

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